Multiplayer Game Networking A Beginner’s Guide: Mastering The Basics Of Network Programming For Game Development
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Multiplayer Game Networking: A Beginner’s Guide: Mastering the Basics of Network Programming for Game Development
About the Technology:
Multiplayer games have revolutionized the gaming landscape, connecting players across the globe in shared experiences of competition, collaboration, and adventure. But behind every seamless online interaction lies the intricate world of game networking. This book demystifies the art and science of building networked games, providing you with the foundational knowledge and practical skills to bring your multiplayer visions to life.
Written by experienced game developers and networking enthusiasts, this book distills complex concepts into clear, concise explanations, guiding you through the essentials of network programming with a hands-on approach. No prior networking experience is required!
Summary of the Book:
“Multiplayer Game Networking: A Beginner’s Guide” is your comprehensive introduction to the world of online game development. Using the approachable Godot Engine and its versatile GDScript language, you’ll learn the fundamentals of networking, from basic concepts like client-server architecture and UDP communication to essential techniques for synchronization, lag compensation, and security. As you progress, you’ll seamlessly integrate C# for performance-critical tasks, gaining a well-rounded skillset for building robust and scalable multiplayer games.
What’s Inside:Fundamentals of networking: IP addresses, ports, TCP/IP, UDP, client-server architecture.Godot’s networking API: High-level and low-level networking, RPCs, networked variables.Synchronization and state: Sharing data, interpolation, client-side prediction, server reconciliation.Latency and lag handling: Measuring latency, lag compensation techniques, dealing with jitter.Network security: Common threats, data validation, basic encryption.C# integration with GDNative: Performance optimization, efficient data structures.Scaling your game: Dedicated servers, cloud hosting, load balancing, database integration.Genre-specific considerations: Networking for FPS, RTS, and MMO games.Practical examples and code: Hands-on tutorials and working code to solidify your understanding.About the Reader:
This book is perfect for aspiring game developers of all levels, from students and hobbyists to indie developers and professionals. Whether you’re a complete beginner or have some programming experience, this guide will equip you with the knowledge and skills to create your own online game worlds.
Don’t let the complexities of networking hold you back any longer. With this book as your guide, you’ll be building your own multiplayer games in no time! Start your journey today and unlock the exciting possibilities of online game development.
Ready to bring your multiplayer game ideas to life? Grab your copy of “Multiplayer Game Networking: A Beginner’s Guide” and start building the next generation of online gaming experiences!
ASIN : B0DMQ7FXDQ
Accessibility : Learn more
Publication date : November 10, 2024
Language : English
File size : 446 KB
Simultaneous device usage : Unlimited
Screen Reader : Supported
Enhanced typesetting : Enabled
X-Ray : Not Enabled
Word Wise : Not Enabled
Print length : 123 pages
Page Flip : Enabled
Best Sellers Rank: #1,431,365 in Kindle Store (See Top 100 in Kindle Store) #457 in Computer Games Programming #539 in Network Security (Kindle Store) #1,005 in Game Programming
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